Concept and core gameplay defined: side-scrolling action with wuxia parkour, dark art style, and magic-based combat.
Flashy magic effects, multiple combat skills, and a gear upgrade system are fully integrated, enhancing replayability.
Blade of Night Knight releases globally, offering players a dark, fast-paced side-scrolling adventure with spectacular skill effects and progressive gear collection.



Blossom Renovations LLC is founded. The Hordeward Strike project begins, and the core day/night gameplay loop is defined.
A playable prototype featuring resource gathering, day/night cycles, and basic towers is completed. Internal tests confirm the "build by day, defend by night" mechanic works well.